Monday, June 20, 2011

Rushing/Flanking class

Today I´ll be discussing one of my personal favorite classes.
This class may be viewed by some as choosing the easy way out, because the primary weapon is one of the most overpowered ones in the entire game. Either way, please follow and let me know what you think, because i´ll be blogging more classes very soon!

Primary: UMP45 with Silencer
Secondary: M93 Raffica with Akimbo
Equipment: Semtex
Grenades: Stun
Perk 1: Marathon Pro
Perk 2: Stopping Power Pro
Perk 3: Ninja Pro
Death streak: Final Stand/Painkiller

Playstyle: The UMP45 is a very powerfull sub machine gun, and can be effectively used up to very large ranges. However, the playstyle for this class is not looking for people on the other side of the map from the safety of your rooftop campspot. This class is built primarely for rushing the enemy spawn, or flanking the opponent and surprising them with an unexpected hail of bullets in the back. Because your primary weapon has a silencer, your sneak-attacks won't   be detected on enemy radar as soon as you pull a shot, giving you enough time to whipe out the entire enemy team before anyone knows whats happening. This is also where Ninja Pro gives you the edge, as your footsteps will be silent, and you won't be detected by heartbeat sensors. As you don't have steady aim, I would advise to only hipfire up to ranges like 10-15 feet, as you'll find your bullets spreading all over the place. When you know you are gonna be entering a building and will probably encounter one or more close-quarters encounters, pull out your Raffica's. Without the ability to aim down the sights, and without the benefit of steady aim, the bullets will spread somewhat, but the quick 6-burst shot will, in most cases, garantee a one-burst-kill. At short to middle ranges, fully automatic fire suits the UMP very well. The silencer also gives you reduced recoil and reduced muzzle-flash, making it easier to stay on target. When you do see someone far away and you're in a safe enough position, try to single shot, because that way you'll make each shot count. This class works best in  maps with alot of short to middle range encounters, like Scrapyard, Skidrow or Favela. If you have trouble using the burst-fired Raffica's, you could try switching them for G18 with akimbo.

That's it for today. Please follow/comment, and stay tuned for the next class!

2 comments:

  1. Would easily be my number one class, along with an intervention class.

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  2. You gotta love the rushing class, it just gets work done.

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